March 13, 2026

Hitchhiker Academy - March 13 - fathom.video

The meeting begins with participants troubleshooting audio issues and providing personal updates. Hank Kune and David Bovill discuss Hank's phone being blocked, and David shares his plan to make tea while they chat.

# Action Items - [x] ? - [ ] ?

# Next steps and coordination @ 2:05:25 The group agrees to hold a 2-hour workshop session the following day at 7am Pacific time / 1am Melbourne time to further develop the "nameless game" concept. They discuss logistics, governance, and ways to ensure all participants' contributions are honored.

# Positive cartography and intergenerational collaboration @ 3:53 Hank describes a successful positive cartography session he facilitated for rural development in Wales, noting that participants had more energy after the 6-hour online session than when they started. He expresses interest in helping to create future-centered societies with intergenerational solidarity.

# Introductions and welcoming new participants @ 8:38 David welcomes the new participants - Dana, Nick, Atlas, Nicole, and Jai - and invites them to introduce themselves and share their backgrounds and interests. Exploring food-based community events @ 17:30 David shares his experience organizing the FEAST festival, which involved a local radio station, growing and distributing mint, and engaging local restaurants. He proposes using a similar model of food-based events and radio integration for the Hitchhiker's project.

# Jai's game design and life journey @ 40:48 Jai provides an overview of his decades-long work on developing a transformative game platform called the "Infinite Game" or "Coopoly", which aims to empower players to actualize their highest potential. He shares personal stories about his late wife Karen's involvement and the evolution of the project.

# Exploring synergies and co-creating a "nameless game" @ 1:08:55 The group discusses ways to synergize their various game projects and co-create a "nameless game" that could leverage the strengths of each participant's work. They propose a workshop process to rapidly prototype and launch a minimal version by March 21st.